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MixMaster Beginner Guide

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MixMaster Beginner Guide

Learn the basics of MixMaster and begin your adventure with confidence.

Quick start for new players
  1. Finish (or skip) the Tutorial tab and warp to Magirita.
  2. Learn how to Hunt with normal and magic attacks.
  3. Pick up a Core, recover it at the Mix Builder, and summon your first Hench.
  4. Use Rest (P) to recover HP/MP, and know what to do if you Faint.
  5. Check Level Up to understand EXP colors and how stats work.
1. What is the Tutorial Zone?

The Tutorial Zone is the first area new players experience when starting their journey in MixMaster.

It explains the interface, controls, and essential game systems so you can learn the basics and enjoy MixMaster more easily.

2. Entry Method and Restrictions

When you create a new character in MixMaster, you will automatically enter the Tutorial Zone.

Once you leave the tutorial, you cannot enter it again.

If you prefer to skip the tutorial, you can travel directly to Magirita using the Warp NPC located at (X:82, Y:95).
3. Tutorial Progression
  1. Talk to Dr. Jove at (X:170, Y:132).
    He will introduce the basic concepts of MixMaster.
  2. Talk to Pacchi at (X:124, Y:133).
    He will explain the main systems of the game.
  3. Pacchi gives you 150 GP and asks you to obtain Novice Armor.
    Purchase it from the Armor Merchant (X:167, Y:95) and return to Pacchi.
  4. Pacchi teaches you how to equip items and hunt monsters.
    He gives you a basic weapon and asks you to obtain the cores Draco and Devilco.
    These cores can be obtained by hunting monsters in the hunting field located to the right of Pacchi.
  5. Pacchi gives you 1000 GP and asks you to mix cores.
    He explains the Core, Hench, and mixing system.
    Use the Mix Builder (X:130, Y:95) to create Bakir.
Tip: Mix Formula
Bakir = Draco + Devilco
Tutorial Guide
  1. Pacchi explains additional features, including:
    • Hench information
    • Hench window
    • Resurrection system
    • Warp system
  2. Finally, travel to Magirita using the Warp NPC located at (X:82, Y:95).
1. Hunting

When you leave the village, you will encounter round cores that are relatively easy to hunt. These cores are divided into eight types: Dragon, Demon, Bird, Animal, Mystery, Metal, Plant, and Insect. It is recommended to start by hunting these monsters first.

Beginner tip: Stay near Magirita until you understand Core recovery and Hench control.
2. Character Normal Attack

Step 1: Move the winged crystal-shaped cursor over the monster.

Normal Attack Step 1

Step 2: When the cursor changes into a toy hammer, click the left mouse button to attack.

Normal Attack Step 2
3. Character Magic Attack

Step 1: Assign the skill you want to use to the shortcut window on the right side of the screen.

Magic Attack Step 1

Step 2: Click the shortcut button for the selected skill. The mouse cursor will change into a magic wand.

Magic Attack Step 2

Step 3: When the cursor changes into a magic wand, place it over the monster or Hench you want to target and click the left mouse button.

Magic Attack Step 3

When you hunt monsters, a monster egg called a Core may drop with a certain probability. If you recover a Core, it can be turned into a Hench that follows your character's commands.

1. Acquiring a Core

Step 1: When hunting monsters, a Core may drop with a certain probability.

Acquire Core Step 1

Step 2: After picking up a Core, you can view its information in the Core window.

Acquire Core Step 2
2. Core Recovery

Step 1: Find the Mix Builder NPC in any village and select the Core Recovery menu.

Core Recovery Step 1

Step 2: Select a Core to see the required recovery cost, then click the confirmation button to recover it.

Core Recovery Step 2

Step 3: Double-click the recovered Core to activate it as a Hench, allowing it to follow your character's commands.

3. Hunting with a Hench

Step 1: As shown in the image, you can select your character and Hench using the number keys 1 to 4.

Hench Hunting Step 1

Step 2: The ~ key, located to the left of the number 1 key, selects both your character and all Hench at once. If you attack while both the character and Hench are selected, you can perform a group attack.

Hench Hunting Step 2
1. Rest

HP and MP recover faster while resting.

Press the P key to enter rest mode.

Rest System
2. Fainting

If a character is attacked and their HP drops to 0, they will enter a fainted state.

While fainted, the character can be revived either by selecting Move to Village from the system window or by using a recovery item.

Even while the character is fainted, the Hench can still move, but attack commands cannot be issued.

Fainting System
1. Character
1. Experience Point Acquisition

Characters can level up to a maximum of 175.

The amount of experience gained depends on the monsters your character defeats. Monster names are shown in different colors according to the level difference between the monster and your character.

From stronger to weaker, the colors are: Red > Orange > Yellow > Light Green > Gray.

Stronger monsters provide better experience gains. As your level increases, the experience required for the next level also increases, so hunting monsters based on name color is a convenient way to level efficiently.


2. Experience Distribution

Experience points are shared equally between the character and any Hench participating in battle.

For example, if a character hunts with three Hench and gains 100 EXP, the character and the three Hench each receive 25 EXP.


3. Leveling Up

Characters level up by gaining experience points. Each time a character levels up, they receive 5 stat points, which must be manually distributed among: Strength, Agility, Accuracy, and Luck.

4. Character Stat Roles
Stat Normal Attack Skill / Magic
HP Attack Defense Hit Rate Evasion MP Magic Attack Magic Accuracy Magic Evasion
Strength Increase Increase - - - - - - -
Agility Increase - Increase - Increase - Increase - Increase
Accuracy Increase Increase Increase Increase - - Increase Increase -
Luck Increase - Increase - - Increase Increase Increase Increase
Term Description
Attribute Represents the elemental property of a Hench. It allows bonus damage to be dealt depending on elemental compatibility. Characters do not have attributes.
Normal Attack Power The amount of damage dealt to an enemy with a normal attack.
General Defense The amount of damage reduction when receiving attacks.
General Hit Rate The chance of successfully landing a normal attack.
General Evasion Rate The chance of avoiding an enemy's normal attack.
Skill / Magic Attack Power The amount of damage dealt when a skill hits an enemy.
Skill Activation Success Rate The chance that a character or Hench successfully activates a skill.
Skill Accuracy For offensive skills such as Breath or Stun Spirit, this is the chance that the skill hits the enemy after activation.
2. Hench

1. The way stat points are distributed is different for Hench.

2. Like characters, Hench grow by gaining experience through hunting. Whenever a Hench levels up, it receives 5 stat points, but unlike characters, these points are distributed automatically.

A Hench receives +1 to each stat, and the remaining 1 extra point is assigned according to the Hench's specialty or attribute.

Type Strength Agility Accuracy Luck Attribute
Strong +2 +1 +1 +1 +1
Nimble +1 +2 +1 +1 +1
Accurate +1 +1 +2 +1 +1
Lucky +1 +1 +1 +2 +1
Strong Attribute +1 +1 +1 +1 +2

3. When a sealed Hench dies, its appearance disappears from the screen. The dead Hench is stored in the Core window as a Sealed Core and cannot be used again until it is restored.